《恶灵附身》游戏之前官方推出了游戏部分控制台代码,今天给大家带来玩家总结的全控制台指令,有需要的可以参考一下。
控制台使用方法:
R_swapinterval 设置帧率锁定方式!(-2为默认设置锁定30帧,-1是设置锁定60帧,0是设置不限制帧率)
God 上帝模式,在任何情况下不会死亡!
Noclip 穿墙模式,不限制任意移动(输入一次为开启,再次输入为关闭)
G_infiniteammo 1 无限弹药(设置1为开启,0为关闭)
Toggledebugcamera切换自由视角(更改为自由视角不受任何限制)
KillPlayer 杀死玩家(貌似被删除了)
Give (获得各种物品)
r_showParmBlock
r_scaleCopyIntensity
r_usefontCompress
r_forceReloadDecls
r_dispRenderTime
r_skipWorld
r_skipModels
r_skipStaticModels
r_skipLights
r_skipSuppress
r_skipFeedbackCapture
r_skipDynamic
r_skipAddAlways
r_skipAugment
r_skipAutosprites
r_skipOcclusionBaseModel
r_skipZCullReconstruct
r_skipDimShadows
r_skipBaseSurfaces
r_skipBlendedSurfaces
r_skipWaterPass
r_skipDistortionSurfaces
r_skipGuis
r_newSpotLights
r_shadows1
r_shadows2
ws_PostCommitMegaShadowsJobLevel
ws_light_profile
ws_tonemap_profile
ws_useToneTranslationTable
ws_debugTintLowResParticles
r_debugSingleLight
r_debugSingleLightName
r_skipSingleLight
r_debugSingleShadowCaster
r_debugSingleShadowCasterInc
r_debugSingleShadowCasterDec
r_debugSingleLightActual
r_debugSingleLightActualInc
r_debugSingleLightActualDec
r_warnLights
r_debugSingleLitParticle
r_debugSingleLitParticleActual
r_debugSingleLitParticleActualInc
r_debugSingleLitParticleActualDec
r_fog
r_skipAlbedo
r_enableDeepLogging
r_skipLightProbe
r_skipTranslucencyPass
r_skipSubSurfaceScattering
ws_bokehPrecomputeCoC
ws_bokehBlurCoC
ws_bokehBlurRadiusOverride
r_skipLensFlareSurfaces
r_skipNodeCPUCulling
r_skipNodeGPUCulling
r_skipAreaCPUCulling
r_skipAreaGPUCulling
r_skipModelCPUCulling
r_skipModelGPUCulling
r_skipLightCPUCulling
r_skipLightGPUCulling
r_skipSurfaceCPUCulling
r_skipModelRangeCulling
r_skipViewParms
r_showParms
r_generateMipMaps
r_consoleDofScale
r_consoleContrastCenterOffset
r_consoleContrastScaleOffset
r_consoleNoiseScaleOffset
r_lockView
r_singleWorldArea
r_singleLight
r_singleModel
r_singleSurface
r_singleGuiSurface
r_singleDimShadow
r_queryThreshold
r_queryLightThreshold
r_manifoldMaxDetailWidth
r_detailDistancePixelThreshold
r_envBlendShow
r_envBlendTime
r_envBlendAmbient
r_skipSlowLights
r_skipBlendLights
r_useLightScissors
r_useLightDepthBoundsTest
r_showLightScissors
r_showBlendedLights
r_useNewPrivateLighting
r_dimShadowResolution
r_dimShadowLixelScale
r_dimShadowDensity
r_dimShadowUseQuery
r_dimShadowForceHighQuality
r_showDimShadows
r_skipSelfShadows
r_selfShadowDensity
r_skipSelfShadowRangeCulling
r_selfShadowMaxVisibleRange
r_selfShadowFadeVisibilityRange
r_selfShadowImageDimension
r_selfShadowPolyOfsFactor
r_selfShadowPolyOfsUnits
r_dimShadowPolyOfsFactor
r_dimShadowPolyOfsUnits
r_dimShadowDepthBoundsTest
r_skipPost_idStudio
r_showGuiOverdraw
r_feedbackBGRA
r_extraClears
r_lanternOverrideR
r_lanternOverrideG
r_lanternOverrideB
r_lanternOverrideExp
r_lanternOverrideRadius
r_lanternSpotEnable
r_lanternSpotRadius
r_lanternSpotShadow
r_skipLanternShadow
r_lodEnable
r_lodMargin
r_lodDistance_0
r_lodDistance_1
r_lodDistance_2
r_lodLevelDown
r_lod_fovScale
r_testAlpha
r_testAnimationInterval
r_testUWrap
r_testVWrap
r_lodCancelDetail
r_showDetailMap
r_tngScrDistortion
r_tngScrDistScale
r_tngScrDistBPM
r_tngScrDistIndex
r_tngOldScrDistBlur
r_tngScrDistBlur
r_tngScrDistBlurRate
r_tngToneControl
r_camouflageUseCVar
r_camouflageDRate
r_camouflageNRate
r_camouflageUVScale
r_camouflageUVScale2
r_itemRimColorR
r_itemRimColorG
r_itemRimColorB
r_itemRimColorS
r_monoColorScale
r_vpointlightEnable
r_showVertexColor2
r_showTexturePageRuler
r_showTexturePageRulerZ
r_lpp_enabled
r_lpp_tileToHighlight
r_lpp_updateDebugFrustum
r_lpp_drawLightWireframeDebug
r_lpp_drawFrustumWireframeDebug
r_lpp_highlightOverload
r_lpp_shadowFadeHysteresis
&nbs