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《恶灵附身》全控制台指令一览

来源:网络 作者:╰︶绯色琉璃★ 0

《恶灵附身》全控制台指令一览

《恶灵附身》游戏之前官方推出了游戏部分控制台代码,今天给大家带来玩家总结的全控制台指令,有需要的可以参考一下。

控制台使用方法:

R_swapinterval 设置帧率锁定方式!(-2为默认设置锁定30帧,-1是设置锁定60帧,0是设置不限制帧率)

God 上帝模式,在任何情况下不会死亡!

Noclip 穿墙模式,不限制任意移动(输入一次为开启,再次输入为关闭)

G_infiniteammo 1 无限弹药(设置1为开启,0为关闭)

Toggledebugcamera切换自由视角(更改为自由视角不受任何限制)

KillPlayer 杀死玩家(貌似被删除了)

Give (获得各种物品)

r_showParmBlock

r_scaleCopyIntensity

r_usefontCompress

r_forceReloadDecls

r_dispRenderTime

r_skipWorld

r_skipModels

r_skipStaticModels

r_skipLights

r_skipSuppress

r_skipFeedbackCapture

r_skipDynamic

r_skipAddAlways

r_skipAugment

r_skipAutosprites

r_skipOcclusionBaseModel

r_skipZCullReconstruct

r_skipDimShadows

r_skipBaseSurfaces

r_skipBlendedSurfaces

r_skipWaterPass

r_skipDistortionSurfaces

r_skipGuis

r_newSpotLights

r_shadows1

r_shadows2

ws_PostCommitMegaShadowsJobLevel

ws_light_profile

ws_tonemap_profile

ws_useToneTranslationTable

ws_debugTintLowResParticles

r_debugSingleLight

r_debugSingleLightName

r_skipSingleLight

r_debugSingleShadowCaster

r_debugSingleShadowCasterInc

r_debugSingleShadowCasterDec

r_debugSingleLightActual

r_debugSingleLightActualInc

r_debugSingleLightActualDec

r_warnLights

r_debugSingleLitParticle

r_debugSingleLitParticleActual

r_debugSingleLitParticleActualInc

r_debugSingleLitParticleActualDec

r_fog

r_skipAlbedo

r_enableDeepLogging

r_skipLightProbe

r_skipTranslucencyPass

r_skipSubSurfaceScattering

ws_bokehPrecomputeCoC

ws_bokehBlurCoC

ws_bokehBlurRadiusOverride

r_skipLensFlareSurfaces

r_skipNodeCPUCulling

r_skipNodeGPUCulling

r_skipAreaCPUCulling

r_skipAreaGPUCulling

r_skipModelCPUCulling

r_skipModelGPUCulling

r_skipLightCPUCulling

r_skipLightGPUCulling

r_skipSurfaceCPUCulling

r_skipModelRangeCulling

r_skipViewParms

r_showParms

r_generateMipMaps

r_consoleDofScale

r_consoleContrastCenterOffset

r_consoleContrastScaleOffset

r_consoleNoiseScaleOffset

r_lockView

r_singleWorldArea

r_singleLight

r_singleModel

r_singleSurface

r_singleGuiSurface

r_singleDimShadow

r_queryThreshold

r_queryLightThreshold

r_manifoldMaxDetailWidth

r_detailDistancePixelThreshold

r_envBlendShow

r_envBlendTime

r_envBlendAmbient

r_skipSlowLights

r_skipBlendLights

r_useLightScissors

r_useLightDepthBoundsTest

r_showLightScissors

r_showBlendedLights

r_useNewPrivateLighting

r_dimShadowResolution

r_dimShadowLixelScale

r_dimShadowDensity

r_dimShadowUseQuery

r_dimShadowForceHighQuality

r_showDimShadows

r_skipSelfShadows

r_selfShadowDensity

r_skipSelfShadowRangeCulling

r_selfShadowMaxVisibleRange

r_selfShadowFadeVisibilityRange

r_selfShadowImageDimension

r_selfShadowPolyOfsFactor

r_selfShadowPolyOfsUnits

r_dimShadowPolyOfsFactor

r_dimShadowPolyOfsUnits

r_dimShadowDepthBoundsTest

r_skipPost_idStudio

r_showGuiOverdraw

r_feedbackBGRA

r_extraClears

r_lanternOverrideR

r_lanternOverrideG

r_lanternOverrideB

r_lanternOverrideExp

r_lanternOverrideRadius

r_lanternSpotEnable

r_lanternSpotRadius

r_lanternSpotShadow

r_skipLanternShadow

r_lodEnable

r_lodMargin

r_lodDistance_0

r_lodDistance_1

r_lodDistance_2

r_lodLevelDown

r_lod_fovScale

r_testAlpha

r_testAnimationInterval

r_testUWrap

r_testVWrap

r_lodCancelDetail

r_showDetailMap

r_tngScrDistortion

r_tngScrDistScale

r_tngScrDistBPM

r_tngScrDistIndex

r_tngOldScrDistBlur

r_tngScrDistBlur

r_tngScrDistBlurRate

r_tngToneControl

r_camouflageUseCVar

r_camouflageDRate

r_camouflageNRate

r_camouflageUVScale

r_camouflageUVScale2

r_itemRimColorR

r_itemRimColorG

r_itemRimColorB

r_itemRimColorS

r_monoColorScale

r_vpointlightEnable

r_showVertexColor2

r_showTexturePageRuler

r_showTexturePageRulerZ

r_lpp_enabled

r_lpp_tileToHighlight

r_lpp_updateDebugFrustum

r_lpp_drawLightWireframeDebug

r_lpp_drawFrustumWireframeDebug

r_lpp_highlightOverload

r_lpp_shadowFadeHysteresis

&nbs